This is a reminder to myself and/or possibly inspiration to anyone out there that currently make RPGs. When you reach the level cap, your character should unlock an innate ability called Intimidation. This skill will make any normal enemy run away instead of attacking you on sight. Of course, it wouldn't work on bosses. The goal would be to eliminate all of those unavoidable, BS, time-consuming, "ohmaigawd! it's the hero, get him!" battles. You could, of course, run after the monster if you really want to battle them. Honestly, I consider it a waste of time if the character can just breathe heavily on the monster to kill it. Just sayin'.
Role-playing/Third-Person 2D Action RPG